This is BrainLog, a blog by Dan Sanderson. Older entries, from October 1999 through September 2010, are preserved for posterity, but are no longer maintained. See the front page and newer entries.

February 27, 2004

While Stargate SG-1 may not be as good as I originally blathered when I first started watching (somewhere near season 4, which is more consistently good than other seasons), I still watch and enjoy the show. I've had to watch the show rather ridiculously out of order, which is an annoying way to catch up on the plots. I had to get one of the DVD's from Netflix to catch the second part of a two-parter, and noticed they are much more satisfying to watch on DVD, probably due to the image quality and the lack of commercials (and some decent commentaries). I once tried watching an episode of the abysmal animated Stargate Infinity (but do kids like it?). I also revisited the original 1994 movie, which was as badly written as I remembered it. Better music, lots more extras, and it was refreshing to see a planet that didn't look like Vancouver for once. (But gah, the script!)

Now there's finally official news of the full-blown spinoff series Stargate Atlantis (with a pretty picture on the official site), and I can't help but be excited. With SG-1 having jumped (pretty recently, I'd say, though again, I'm out of order), it'll be nice to see what a fresh cast can do.

I'd pay money for a quality Stargate video game. Of course, the game I imagine is heavy with clever Myst-like puzzles involving alien technologies and languages, rich backstory, and hours of full-motion video cut scenes. But the Stargate franchise seems built for it, more so than another boring FPS. There are some old ones, but I don't have a Sega Game Gear.