This is BrainLog, a blog by Dan Sanderson. Older entries, from October 1999 through September 2010, are preserved for posterity, but are no longer maintained. See the front page and newer entries.

September 21, 2001

Given the promo matierial, I would have expected Max Payne to be a 3D-Realms-style smart-ass crude reinterpretation of the genre, something I wouldn't be interested in. However, Salon.com's review intrigues me to no end:

Interwoven with a realistic, compelling story, a postmodernist's sense of ironic wit and, even more startling, a strong moral tone, Max Payne is the kind of shooter that most gamers have been avoiding for years. Sure, other titles have infused the first- and third-person shooter with substance. ... But if the initial sales deluge holds up, Max Payne may be the one that finally advances the genre, and our expectations for it -- and in the process, it may be the game that finally forces the industry to grow up.

I still smell cheese, but my commitment to the medium runs deep enough to take interest in anything that'd garner this kind of attention.